In general, a damned good weekend of LARP. As usual, I didn't play all the much (I've begun to realize that I actually enjoy writing and GM'ing more than playing), but did a bit of everything.
Played in the run of An Evening With Clarence, a recreation of the very first LARP, originally written and played in 1903. (The theme of Intercon C being "A Century of LARP", we of course had to have a re-run of Clarence.) I played the worst GM in all of creation, Horatio King. I commend reading the various Clarence materials at whim -- it's entirely impossible to spoil this game (since it is one of the worst games ever), and it is deeply, painfully funny.
Our Timeline of the History of LARP, 1903-2003 (collated by me, and written by me, Charley and several other folks) went over quite well. Everyone seemed to think that Buried Alive in a Horse-Drawn Carriage was the best entry. I'll post that online at some point, either on my own site or maybe at The LARPer.
Fortunately for my nerves, Panel: The LARP went over quite well. I wrote this as a guerilla game a couple of years ago, but have never managed to run it before. It's very minimalist, especially for me, with character "sheets" of typically only a couple of paragraphs. But it's only 45 minutes long, and the players ran with the ideas in all kinds of directions I didn't anticipate. By the end of the game, we had several dead bodies, and complete chaos. Really worked quite well for a Sunday-afternoon cooldown game.
And of course, getting to dance all night Saturday was a definite plus. ladysprite and I were the first ones up on the dance floor (at about 12:45) and the last ones off (at 4:15). I don't even hurt too much today, showing that my morning runs are doing some real good. (Not that a morning run is anywhere near as much exercise as three hours of solid dancing.) I really need to get more opportunities to dance -- while a certain part of me still finds Modern American Wiggle Dance a little silly, there's no denying that it's a hell of a lot of fun...