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Be careful what you wish for
I tell every GM that what I want is *extreme* characters. With a relatively normal character, I have a bad habit of winding up playing -- well, mostly myself. It's horribly easy to play myself, and it's not nearly so interesting. I need something that's really very *different* from myself if I'm going to crack through my shell and truly play the character instead. It can be anything from the annoying tight-assed puritan to the looney tune, so long as it is not in the least bit moderate.

I finally got around to reading my character sheet for Lifeline. Oh... my... god. Now *these* are GMs who listen. I have absolutely no clue what's going to happen, but this is a character that can only be played by climbing into his skin and totally letting loose. It looks likely to be crazy fun.

(Well, actually, it's impossible to turn off my GM brain: at the metagame level, reading between the lines of this sheet, I have a *very* strong suspicion of roughly what's going to happen here. But the nice thing about a character like this is that he can usually shout down the GM brain and just get into it.)

ETA: Ah -- wow, reading the bluesheets totally changes this character sheet. But it should still be a delicious character to play...

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*laugh* One of my favorite characters I ever played was a "time-traveller," at least she thought she was. She was a *blast* to play, if completely emotionally draining. I spent an hour crying after a 4 hour larp. But *totally* worth it.

What I'm doing here is tabletop, but I kind of went and did that deliberately during the character creation phase on the theory that I had never done it before and playing someone extreme would... well, do exactly what you said it does above.

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