One player called me a bastard (in a friendly but chagrined way) when he finally figured out who he was. One figured out far too much about his character a full five seconds into the game, simply from how we had positioned him. One proved to us that you should never, *ever* tell a bunch of LARPers that the door of a locked room is unopenable, because they will spend hours demonstrating to you just how wrong you are.
I was just wandering around my old website, and came across the site for Tabula Rasa 2; that reminded me that Tabula Rasa 1 was held July 12-14th, 1996. So happy anniversary to what is still probably my *favorite* of the games we've written. It was flawed in a host of ways, and quite a learning experience, but man -- it was one heck of a lot of fun to write and run.
(And yes, hungrytiger and I need to get cracking on TR3. Unfortunately, it's at the heavy-lifting stage now. It's probably designed enough to get started: now we "just" have to write it...)